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A.I. Invasion Download Windows 10 Free

Updated: Mar 18, 2020





















































About This Game AI Invasion is an action-loaded strategic top-down shooter in a futuristic setting. The superior machines subjugated the universe. In a wide range of missions you takes the role of a soldier to defend bases, escort convoys through enemy territory and reclaim occupied outposts. But you don't fight alone. You have to equip and command a team of special units to achieve your ultimate goal: The reclamation of the planet system. a09c17d780 Title: A.I. InvasionGenre: Action, Indie, Simulation, StrategyDeveloper:GameArt Studio GmbHPublisher:GameArt Studio GmbHRelease Date: 30 Sep, 2015 A.I. Invasion Download Windows 10 Free Its horable for slow cumputers and the sensativity turned down is still realy fast. While this game works with a controller, is really feels like its intended for a mouse.For me thats a dealbreaker, I prefer using a controller, but this game wasn't optimized for it... While this is a "top down shooter" I wouldn't call it a "twin stick shooter"Thats my only complaint; but its enough to keep from playing.. Game could be intereseting, but it crashes on 4\/20 missions.. Good enough to glide in spotless relaxation, nevertheless I must warn you that no one will be cummlng blowing loads or busting nuts or anything. I'll disclose furthermore that I won't be dumping this game if I'm enjoying it, apart from all the negativity. Tons of hogwash I've read just to throw out one's chest. Gerund is, although, my aversion for games that lacks intrincate plot and live the basics of the same, like A.I. Invasion is. It can be incoherent and diminishes the existencial purpose of what the *uck I'm doing and why the *uck I'm fighting for. But at least there are clear objectives to find the meaning of life. I struggle basic commutatives for this that you'd compest, though I do, I don't give a shi* if it is just fun. In the end this is what matters to me.Understated simplification: It is like Halo: Spartan Assault with squad and no cover.. \u2665\u2665\u2665\u2665 it. NB: Marked as negative due to no neutral option, as while I can't recommend this game at this time there is potential, and whether you like it will depend on the direction it ends up going with balancing the twin stick action side with the tactical side of gameplay.A lot like a PC version of Helldivers, both aesthetically and from it's squad based top down shooting action where you have to be mindful of your team mates positioning due to friendly fire.But whereas Helldivers was heavy on coop, at the moment this is completely absent from A.I Invasion. Control of your team mates is ironically handled by the A.I when you're not issuing orders which is done by selecting your "minion" with either aiming your mouse reticle over them and pressing Q or pressing one of the 1-4 keys. Once selected you then hold left shift and press the 1-4 keys to select an appropriate action, ie to follow you or send them over to hold position at where your mouse reticle is. This wouldn't be a problem, but there isn't the ability to pause while you're trying to position your squad (while also moving around your own character with WASD) and there's really no reason to use these commands other than to send them forward to engage enemies while you hang around behind them. Doing this slows the game right down into stop and start type gameplay, which contradicts the otherwise fast paced twin stick shooter nature of the game.So without utilizing your commands, the combat is very barebones and get's repetitive very quickly.One way the command system could be given more use would be to introduce a tactical mode such as that seen in The Red Solstice, in which the game isnt paused completely but slowed down so as to allow the player to position and order their squad without completely halting gameplay. This would have to be balanced with encounters that require a more tactical approach rather than what currently happens in that enemies just rush you. Granted this would affect the flow of the game, but I feel the tactical side of the game is where it's main strength lies and should be focused upon while still trying to maintain the fast paced nature.In it's current state I can't recommend this until they add coop, and\/or revamp the mechanics and gameplay to better compliment each other.. So, I gave this game a chance despite the negative reviews while it was on sale for $1. Sadly I think it deserves the negative reaction.There are some good points. The artwork is good for the price. There are some decently designed levels.The negatives were very frustrating however. The biggest one is the control, which is key in an action game. On the default settings the camera would jump all over the place if I got the cursor too near to the edge of the screen.... which happened almost constantly making the game naseau inducing to play even for the 2d perspective as the camera jerks around. I went to the options to turn the mouse sensitivity way down, which helped with the camera jerkiness, but then made it take too long to aim at the enemies. This is on top of your squad members, which barely seem to respond to your commands. Now the squad members don't get themselves killed and can help, but again, the control of them just did not feel satisfying.Finally, several times I lost the game having no idea what happened that I lost, because my team was intact. The mission objectives are there, but I feel there must be something more than that going on that leads to mission ends.TL;DR Good art, might be decent design, but bad controls and random fail states means that I also must join others in not recommending this game.3\/10. I don't seggest to buy this game at all... More correctly I would say neutral... it has potential.many bugs...-I can't use the special item, I order my team to use it, but they do anything... I use the "F" button, it swap the weapon but do nothing...-the check point or objective is not updated properly sometime...-there are many cases that after I fail the mission and I retry, I can't move my teamleader...-no tutorial, so I need to read fast when the game is loading to read all the input key...the 3D or elevation of the game is not well make... When I was walking in a ladder, it doesn't feel like you are going higher...

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